How To Fix Table Cell Segue Not Working (Solved)

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Table Cell Segue Not Working


asked 1 year ago viewed 878 times active 1 year ago Upcoming Events 2016 Community Moderator Election ends in 7 days Blog How We Make Money at Stack Overflow: 2016 Edition One thing to remember with static tableview is that you need to set up segue for each row instead of just one. The Game Picker Scene Tapping the Game row in the Add Player scene should open a new scene that lets the user pick a game from a list. Everything I find is for motors Taxing GoFundMe Donations GO OUT AND VOTE Do n and n^3 have the same set of digits? this contact form

Even though I've been programming for a really long time, I still rely on SCC to get me out of my self-created scrapes. Are human fetal cells used to produce Pepsi? I would recommend putting that in and then triggering [self performSegueWithIdentifier:] to trigger the segue using the data in the table cell as the sender. There is a small margin of space around the text field.

Uitableview Segue Not Working Swift

Stone Preston - I did give the static cell a unique identifier. Of course, this new scene isn’t very useful if it doesn’t send any data back, so you’ll have to add a new unwind segue for that. If you're having issues creating the segue, try double clicking to zoom back in! In its Attributes inspector, give the Header field the value Player Name.

I had to add [self performSegueWithIdentifier:@"Whatever" sender:self] as part of didSelectRowAtIndexPath and the issue got resolved. Open PlayerDetailsViewController.swift and delete everything from the following line down (except for the class closing bracket): // MARK: - Table view data source Run the app and check out the new This is a so-called “modal” segue. Segue From Uitableviewcell To Viewcontroller Assuming it does work, then open the storyboard and examine the connections between the table view and the 'other stuff' I'm sure you'll see an outlet and a data source and

It should automatically open on PlayerDetailsViewController.swift (if it doesn’t, use the jumpbar in the right hand split window to select that .swift file). One more thing - when you choose a game, return to the Add Player scene, then try to choose a game again, the game you chose before should have a checkmark Which security measures make sense for a static web site? this page There is only one cell in the section so you only need to test for the section index.

objective-c xcode uitableview share|improve this question asked Apr 21 '12 at 21:31 generaltsow 7525 Have you given the table cells unique identifiers? –Mick MacCallum Apr 21 '12 at 21:50 Didselectrowatindexpath Just to note, that screenshot was taken when this post was originally written (6.1.1), so the menu above is lacking the option of "Stack View", be we aren't using it in If you want to learn about storyboards, you've come to the right place! Are human fetal cells used to produce Pepsi?

Uitableviewcell Segue Not Working

The code isn't that interesting though, since most is done in the storyboard.First View Controller func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat { return 100.0 } Normally a missing segue would cause a failure to move from one view controller to another. Uitableview Segue Not Working Swift share|improve this answer answered Dec 27 '13 at 14:56 bpds 441410 add a comment| up vote 1 down vote I think this is your problem: spitfireViewController = [[SpitfireViewController alloc] init]; UINavigationController Uitableviewcell Segue Not Working Swift IRC Chatrooms: General Swift Discussion #swift-lang Cocoa/Cocoa Touch Discussion #cocoa-init Related Subreddits: /r/iOSProgramming /r/Apple /r/iPhone /r/iPad /r/iOS /r/Mac /r/OSX /r/ObjectiveC /r/ComputerScience /r/ReactNative /m/Programming Keywords: swift, swiftlang, ios, os x,

Hook up the method and the object in the storyboard. weblink It doesn't sound like you have any of these problems (whew, you may exclaim at this point!). asked 4 years ago viewed 7531 times active 2 years ago Upcoming Events 2016 Community Moderator Election ends in 7 days Blog How We Make Money at Stack Overflow: 2016 Edition Prototype cells, on the other hand, work just fine in a table view that you place inside a regular view controller. Accessory Action Not Working

The unwind segue also pops GamePickerViewController off the navigation controller's stack. Then I'd run it (make sure it works; ie never trust what the tools claim: always verify!). Control-Click on the prototype UITableViewCell and drag to the segue target. navigate here permalinkembedsaveparentgive goldaboutblogaboutsource codeadvertisejobshelpsite rulesFAQwikireddiquettetransparencycontact usapps & toolsReddit for iPhoneReddit for Androidmobile websitebuttons<3reddit goldredditgiftsUse of this site constitutes acceptance of our User Agreement and Privacy Policy (updated). © 2016 reddit inc.

Next, you need to change PlayerDetailsViewController's prepareForSegue(_:sender:) to return the selected game, rather than the hardcoded "Chess". This way, when you complete adding a new player, their actual game will be displayed on the Players scene. The only code you wrote was to populate the contents of the tableView, which is typically something more dynamic rather than a hardcoded list.

Are human fetal cells used to produce Pepsi?

Anyway, starting from where we left off, let's set up the storyboard. Congratulations, you now know the basics of using the Storyboard Editor, and can create apps with multiple view controllers transitioning between each other with segues! Whenever selectedGame is updated, didSet will locate the game string in games and automatically update selectedGameIndex with the correct index into the table. In case someone have the same problem.

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In the Identity inspector set its Class to PlayerDetailsViewController. Lab colleague uses cracked software. After you click Connect, Xcode will add the property to the PlayersDetailViewController class and connect to it in the storyboard: Creating outlets for views on your table cells is exactly the Show 1 reply Re: Segue not triggering with custom Table Cell Level 1 (0 points) HansEmil Aug 18, 2015 9:28 AM (in response to HansEmil) For future reference: Okay, I've found

Then it removes the checkmark from the cell that was previously selected, and puts it on the row that was just tapped. The Art of Word Shaping Utensil that forms meat into cylinders Driving through Croatia: can someone tell me where I took this photo? When the user presses the Cancel button the scene should close and whatever data they entered will be lost. Inconsistent size of parentheses in Latin Modern and Computer Modern Telekinesis resistant locks How do I get the last lines of dust into the dustpan?

Browse other questions tagged ios swift uitableview or ask your own question. In Main.storyboard, find the Add Player scene in the Document Outline and select the unwind segue tied to the savePlayerDetail Action. If I implement -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath and trigger the segue there, it works. Code for UITableViewCell Segue Tutorial View Controllers For the sake of completion, here is the code for both view controllers: ViewController.swift Swift import UIKit class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate { @IBOutlet